This is a pretty standard super move and should only be used when you are sure it will finish off the opponent or put you at a serious advantage, because of all of the other great things that meter can be used for.įlight allows Black Manta to remain in the air for as long as his power is active. Meter burn to add additional damage.īlack Manta summons a trident and attacks the opponent. This move can also be used in the air in 2 different angles, the shorter of which is used by holding down after inputting the attack. Black Manta fires a harpoon across the screen which pulls the opponent in, and then throws them away. Meter burn to add additional damage and allow for a follow up combo.ĭown, Back + Heavy Attack (Meter Burn available at any time during this attack)īlack Manta's go to combo ender for getting max damage. Meter burn to add a 2nd attack that causes a ground bounce, allowing you to extend your combos.ĭown, Forward + Heavy Attack (Meter Burn available during the end of this attack)īlack Manta goes into the ground, and appears right in front of the opponent for a decent whiff punish. Meter burn to add additional damage and send the opponent away to full screen.ĭown, Back + Medium Attack (Meter Burn available during the middle of this attack)īlack Manta fires a projectile upwards in an arc shape that is great for stopping jump ins and controlling space. It is a great whiff punisher and a great combo ender. This is very similar to Raiden and Superman's flying attack. Meter burn makes this go full screen and adds additional damage to the attack.īack, Forward + Medium Attack (Meter Burn available during the end of this attack) Back, Forward + Light Attack (Meter Burn available during the middle of this attack)Ī short range beam that is a great combo ender.
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